

Let them break on your wall of Dwarves.Īlternate between 2 Runepriests, for near permanent runebuffs. Azhag even easier, only Orc warbosses survive 2 volleys, maybe.ĭon't chase as Dwarves, ever. Grimgor can and will die to 2 groups of thunderers aiming at him. Dwarves have issue vs cavalry, but ranged cavalry they will shred.įocus fire the enemy lord. Quarrelers win vs anything, except kiting Elf infantry because they outrange the Dwarves. Use archers on your flanks, not just pointing foward. Their cavalry archers giving you trouble?


I actually think I may play as the Greenies now to get a feel for the faction strength/weaknesses. So they run deep into home territory and regroup quickly and return with terror inducing Lords that scatter my most experienced Longbeards with ease.Įven after shredding most of their holdings,I find the goblins still have enough to muster small fast armies that can rip slow dwarves to shreds then chase them down before they can find the safety of walls. and more importantly, is that because they rout and rally so often, it turns out they don't need a Lord at all, so if you catch them out in a weakened state, the Lord can rout at battle start and save himself, meaning the dwarves can rarely, if ever, kill off high ranking Greenie Lords. If I take the entire line after each enemy unit, they get picked apart by other routed (and returned) enemy units. dwarves can't catch anyone to round up and kill whole units. only to return 6 seconds later, fresh and ready. If you split your army to run at the archers, the enemy routs. it doesn't matter how much infantry the dwarves can bring to the battle, the goblin cav and cav archers will chew them up over time, every time. Last game I even rushed Lighting Strike to eliminate the Waagh!, and it works, but I still have two MAJOR issues. If I am doing well against them, some else won't be. I have tried so many strats at this point, but I cannot see how the orcs and goblins can ever be truly defeated.
